‘Women can’t handle stress of war’: Western journos open fire on hit Russian shooter devs for refusing to include female fighters
ΣΧΟΛΙΟ ΙΣΤΟΛΟΓΙΟΥ : Θα είχε ενδιαφέρον αν μπορούσε κανείς να ρωτήσει την άποψη της "Lady Death" η Ludmila Pavlichenko , τι θα είχε να πει πάνω στο συγκεκριμένο. Η οποία όταν την ρώτησαν πως αισθάνεται για την δουλειά της απάντησε.... “The only feeling I have is the great satisfaction a hunter feels who has killed a beast of prey,” . Και ας μην ξεχνάμε ότι στην μάχη του Στάλινγκραντ 1 εκατομμύριο γυναίκες πήραν μέρος στις μάχες, στο μέτωπο και στα αντάρτικα τμήματα.
By Sophia Narwitz, writer & game journalist from the US.
Gritty survival shooter ‘Escape from Tarkov’ is under attack
from entitled journalists who think every game needs to cater to their
political and world views. The ‘sin’ this time is that the title doesn’t
feature playable women.
After experiencing a
massive boost in popularity these past couple of weeks, thanks in large
part to Twitch, the Russian developed first-person shooter finds itself
warding off attacks after an interview from 2016 resurfaced. In it,
programmer Pavel Dyatlov was asked why there aren’t female characters in
the game, and he replied by saying “women are not allowed to be in the war” because they “can't handle that amount of stress. There’s only place for hardened men in this place.”
Not content with his answer, and possibly needing outrage clicks to
meet this week’s quota, journalists decided to spread the musty answer
that already produced the most minor of controversies at the time, and
start a fresh, much bigger dog pile of hate and abuse at developer
Battlestate Games’ doorstep.
A quick browse of social media
reveals the team is being inundated with accusations of sexism and the
like. Though not being widely discussed by the bringers of rage is that
Battlestate COO Nikita Buyanov denounces the interview, and the person
who gave it has been “reprimanded.” It was given by someone who
isn’t high up the chain of command, and being that English isn’t their
first language, something may have been lost in translation.
From
the looks of it, they weren’t in a position to speak for the entire
team. In a response on Reddit, the COO expressed that he in fact
respects women in wars.
The true reasoning for why female characters aren’t playable is
two-fold. For one, as the team is relatively small and working with a
smaller budget than a typical AAA video game, it simply costs too much
time and money to create new animations, gear fittings, and such. The
second reason is due to lore. Escape from Tarkov is a work of fiction,
but it involved units based on real-life counterparts from elite Russian
and international fighting forces, which don’t currently feature women
on the frontline. And even if they hadn’t been based on anything, the
makers made a decision that CGI women wouldn’t shoot each other in the
head within their game world. It’s just that simple.
However,
to the perpetually disturbed, their reasons aren’t good enough, and the
studio is facing even more criticism and vitriol from game journalists
and industry insiders. A sad turn of events, as it is a well-crafted
game created by a passionate and hardworking team of developers.
Although, this situation reveals much of modern game journalism for what
it really is.
The current game writing climate is composed of individuals who feel the
need to trash any game that doesn’t cater to them. Over the past few
years, we have seen this time and time again. Laughably, ‘Radical Heights’,
the extremely early access and failed title from the now defunct
BossKey Productions, also found itself in hot water when it didn’t have a
playable female. Never mind the game wasn’t even close to finished and
they had such a character in development, making all the anger ironic
considering just how often such journalists call the audience they write
for ‘entitled’. But let me ask, what is more entitled than demanding dev teams have exactly what one seeks at a specific time?
The fact of the matter is that not every game needs a female character,
and not every studio needs to explain their reasoning for excluding
various genders, or other identities. In the realm of creativity and
art, everything should be allowed to exist. This is truer now than it
ever has been, given women in games are far from rare. Of every game
shown at 2019’s E3 convention, 65 percent of them allowed players to
choose a gender for their protagonist, and another five percent featured
strictly feminine heroes. That’s 70 percent of all games shown having
playable chicks.
The best aspect of gaming is that it has something for everyone. If
every title was inclusive to all and checked every diversity box
available, nothing would feel different, and the medium would grow
stagnant and die. There’s nothing wrong with having games that feature
only men, or ones which feature just women, or any combination in
between. The only thing wrong here are the journalists who keep sending
harassment developer’s way all because they made something that wasn’t
created with them in mind.
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